X-Plane Developer

Developer resources for the X-Plane flight simulator
  • X-Plane 11.0 shipped with all new Physically Based Rendering – the lighting and material model is based on the real physics of light interacting with dielectrics and metals (kind of) to make rendering look more realistic with less art tuning. But…X-Plane’s night lighting … Continue reading →

  • A number of blog comments have been (cough, cough) rather vocal about the cockpit lighting being too bright in the cockpit at dusk. As it turns out, this was a shader bug! Here’s some before and after: To get a sense of … Continue reading →

  • X-Plane 11.01 beta 1 is out now – to get it you have to check “get betas”. Since we now have a stable release version, my suggestion is: don’t check the box unless you are an add-on developer or are willing … Continue reading →

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