X-Plane Developer

Developer resources for the X-Plane flight simulator X-Plane Developer
  • First, X-Plane 11.30 Beta 5 is live. If we find it’s not a screamapiller we’ll get the Steam version going tomorrow.Update: it is a screamapiller.  The lighting is missing for chunks of the runway, city, etc. When b6 fixes this, we’ll cut a Steam build. Read MoreThe post Beta 5, Default and Custom Particle Effects appeared first on X-Plane Developer.

  • X-Plane 11.30 Beta 4 is out, both for Laminar Customers and for Steam!  The fix list for beta 4 is pretty short because we intentionally cut back on what we added to it. Beta 4 had one job, and that job was to not be as broken as beta 1, beta 2, or beta 3. Read MoreThe post X-Plane 11.30 Beta 4 and Steam appeared first on X-Plane Developer.

  • Over the weekend, I published a Python package called xplane_airports. This serves two major use cases:Parsing the airport data (apt.dat) files used by X-Plane, and asking questions like “does <some airport> support <some feature>?”Nicely wrapping the X-Plane Scenery Gateway’s API to get information about the airports available there. Read MoreThe post New Python tools for working with airport data appeared first on X-Plane Developer.

2013 TruScenery (TM).
Powered by Joomla 1.7 Templates designed by webhosting