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X-Plane Developer

Developer resources for the X-Plane flight simulator
  • We’re looking to add two developers—one junior, one senior—to the Laminar Research team this spring. As a member of our team, you would: Work on stuff that matters. Real pilots fly safer because of training in X-Plane, and real aerospace organizations … Continue reading →

  • This has been a point of confusion for third party developers, particularly ones who were in the private beta (and saw versions of the sim that…cough cough…didn’t work right). Screen space ambient occlusion (SSAO)*, when enabled by the highest rendering settings, … Continue reading →

  • You might have noticed we’ve been working our tails off to make X-Plane 11 an amazing sim, with tons of new features, and during that time we didn’t have the resources to do anything further with our proposal to publish X-Plane usage data. The … Continue reading →

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